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Old Oct 11, 2009, 08:17 PM // 20:17   #1
Frost Gate Guardian
 
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Default Your idea for a new Mesmer Elite

I was thinking about how mesmers are short 1 skill (compared to the other core professions)...Which got me thinking that they should add another Elite Skill to fix that! (Even though we all know they wont add it, its still fun to pretend they will, right?)

So the question is: If you were to be able to create a Mesmer Elite that would be added to the game, what would it be?

Dont make the skill ridiculously OP...and if it would be balanced in PvE, but WAY too good in PvP, make a PvP version.

My idea for a skill:

Fragile Mind-Elite Hex
Domination Magic
15e 1sec 20rc

For 5...10 seconds, target foe casts spells 75%...50% faster, but is easily interrupted. Ends if foe is suffering from a condition.

Ideas/comments?

Last edited by Xx Da Best Xx; Oct 12, 2009 at 11:08 AM // 11:08..
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Old Oct 11, 2009, 09:12 PM // 21:12   #2
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Like you said, great for PvE but for PvP it would need some modifying, lol.

Not bad idea though.
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Old Oct 11, 2009, 09:14 PM // 21:14   #3
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Quote:
Originally Posted by Xx Da Best Xx View Post
target foe casts spells 100%...50% faster
This makes no sense.
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Old Oct 11, 2009, 09:17 PM // 21:17   #4
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Quote:
Originally Posted by Reverend Dr View Post
This makes no sense.
It does. Positive effects on foes decrease when you increase your attribute points.
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Old Oct 11, 2009, 09:21 PM // 21:21   #5
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Quote:
Originally Posted by Reverend Dr View Post
This makes no sense.
You left out the rest of the skill. kthxbai.
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Old Oct 11, 2009, 09:28 PM // 21:28   #6
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As long as you don't cast Fragile Mind on a mesmer with high FC - cause then there is no way you'll interrupt a spell, the casting speed would be 300% or so.

Tbh I wouldn't make it faster, instead I'd do this : target foe casts spells 15...50% slower. Cause otherwise you're giving an advantage to your foe, no matter how many points you spend in Domination Magic.

Last edited by Darcryed; Oct 11, 2009 at 09:31 PM // 21:31..
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Old Oct 11, 2009, 09:28 PM // 21:28   #7
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Energizing Thoughts

15e 2sec 20rc


Hex Spell. (10 seconds) Target foe and adjacent foes suffer 30....70% slower casting times but gain 10....3 energy whenever interrupted.
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Old Oct 11, 2009, 09:41 PM // 21:41   #8
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repeating hexes(i am bad at names, really)
hex 10 seconds
every time a hex is cast on the targer all hexes are renewed but last 1-3-4 seconds.
when this hex ends all hexes are removed



could be interesting in PvP
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Old Oct 11, 2009, 09:44 PM // 21:44   #9
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Quote:
Originally Posted by riktw View Post
repeating hexes(i am bad at names, really)
hex 10 seconds
every time a hex is cast on the targer all hexes are renewed but last 1-3-4 seconds.
when this hex ends all hexes are removed



could be interesting in PvP
this would be massively overpowered in pvp. gvg and HA teams would just take soul barbs, stick on 10-15 different hexes and then use "repeating hexes" to deal a quick and easy 300-450 damage. then if two people take the elite, its a 600-900 dmg spike in 2 seconds (excluding any other hexes) nothing could prot vs this. prot spirit and spirit bond would be useless against it because soul barbs would hit 10-15 times, hitting 30 damage~ each time. so only soa would do anything against this, but if u just take a shutdown spell such as migraine/frustration then this, any team, even of 8 monks wouldnt stand a chance to stand against the damage
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Old Oct 11, 2009, 10:16 PM // 22:16   #10
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Master of Dominion
10e 1c 45r
Elite Skill. For 5...27..30s all hexes you cast apply to all foes in area, foes hexed indirectly use 1...5..7 modified domination magic attribute instead and last 10%...27%..33% of its duration. Domination magic.

Master of Dominion (PvP)
10e 1c 30r
Elite Skill. For 5..27..30s for each recharging domination skills you have your hexes last 2...4..5s longer. Domination magic.

Last edited by Red Apple; Oct 11, 2009 at 10:20 PM // 22:20..
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Old Oct 11, 2009, 10:26 PM // 22:26   #11
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These are all horrible skill ideas. The arcane spells are much better and non elite...High recharges and awful effects are what kill skilsl in the first place. No 'new' skills are needed just buffing of old ones.
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Old Oct 11, 2009, 10:26 PM // 22:26   #12
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Mesmers need better elites, not a new one. And iirc, warriors have one more elite skill than every other profession so if you wanted to balance out the number of elite skills, mesmers would need two more and the remaining eight need one more.

But adding new elite skills isn't really going to change anything.
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Old Oct 11, 2009, 10:42 PM // 22:42   #13
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I believe the OP stated for fun.

Seems like some of you can't read or are unwilling to (which basically is ignorance). It was for fun.

So for all those who try to crap on someones idea.....dont bother posting. Keep your crappy attitudes to yourselves.
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Old Oct 11, 2009, 11:05 PM // 23:05   #14
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How about a mind control skill like:

Lyssa's Reigns
15e 2c 15r

Elite Skill. Take control of all minions and spirits in the area for 15..50 seconds. When this skill ends all minions are realeased from your control. Domination Magic.
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Old Oct 11, 2009, 11:30 PM // 23:30   #15
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Quote:
Originally Posted by Levothar Kingdom View Post
How about a mind control skill like:

Lyssa's Reigns
15e 2c 15r

Elite Skill. Take control of all minions and spirits in the area for 15..50 seconds. When this skill ends all minions are realeased from your control. Domination Magic.
enemy minions/spirits are hardly a threat anyway :/. that's basically an elite verata's aura
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Old Oct 12, 2009, 12:34 AM // 00:34   #16
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Here's my candidate:

Dance Fever (E) -- Domination Magic 10 Energy, 1 Second Cast Time, 25 Second Recharge Time.

Description: Skill. Target foe and all adjacent foes have Dance Fever for 10, ... 25, ..., 30 seconds. While a foe suffers from Dance Fever all their spells have a 50, ..., 65, ...,90% chance of failure. Dance Fever ends if foe dances for 5 seconds.
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Old Oct 12, 2009, 12:52 AM // 00:52   #17
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Quote:
Originally Posted by Enon View Post
It does. Positive effects on foes decrease when you increase your attribute points.
No it doesn't make since. How do I cast something 100% faster? Does that mean it casts instantly or in half the time? Then what is 50% faster, that sure does sound like it casts in half the time.

Now reread it and tell me how the % actually affects the cast time rather than just positive effects good.
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Old Oct 12, 2009, 01:07 AM // 01:07   #18
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Mantra of Frustration
Stance
15E, stance normal cast time, 25rec
No attribute
Elite
The next single-target Mesmer hex you use also applies to all other foes adjacent to your target.

Duration would be until it is consumed, like Signet of Illusions.

Last edited by LiveFyre; Oct 12, 2009 at 01:09 AM // 01:09..
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Old Oct 12, 2009, 03:43 AM // 03:43   #19
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Quote:
Originally Posted by Reverend Dr View Post
No it doesn't make since. How do I cast something 100% faster? Does that mean it casts instantly or in half the time? Then what is 50% faster, that sure does sound like it casts in half the time.

Now reread it and tell me how the % actually affects the cast time rather than just positive effects good.
Yeah he's right...100% faster would be an instant cast. Just lower percentages to like 75%-25% or something and it's fixd
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Old Oct 12, 2009, 08:35 AM // 08:35   #20
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AP > all.
It doesn't make sense adding skills that have an interesting or a new effect, when that just can not compare to the best option around.
Personally, I just want some new PvE versions of skills.
Mantra Of Recovery (PvE):
For 30 seconds, all your SKILLS recharge 50% faster.

Stolen Speed (PvE):
Target foe activates skills 100% slower, while your skills targeting that foe activate 100% faster. If you interrupt a foe hexed with SS, SS ends and all your skills recharge.

Symbols of Inspiration (PvE):
Interrupt target foe's skill. If target foe was interrupted, you gain 15 energy and all your skills are recharged.


Gives the mesmer the ability to abuse a secondary.
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